Wednesday, May 22, 2013

guide for DH in diablo3


A quick update:

I'm a dumbass.
Inbetween Shadow Power with Gloom, and Strafing, one needs stop for a moment to level Diablo 3 account, or else the Life Steal will not be in effect.
Now that I can actually use it right -- hopefully -- It's much much easier to let go of some EHP.

How to do that...
Well, the forums are a reliable source of information - I've pretty much crept into all of you.

So first of all, alot of you guys are using craftable items. Shouldedrs, Amulet, Gloves and Bracers.

Shoulders:
~300 dex, ~60 Resistance To All Elements, ~100 Vitality.

Amulet:
~200 dex, ~8 Critical Hit Chance, ~80 Critical Hit Damage.
This gives me 200 (or more) dex, in addition for the Crit Chance and Crit damage approaching the square.

Gloves:
~200 dex, ~7 Increased Attack Speed, ~8 Crit Chance, ~30 Crit Damgage.
A slight gain in dex, and more attack speed.

Bracers:
Either Strongarms with ~250 Dex, ~40 Vitality, 8% To Life, 4.5 Crit Chance or a similiar craft, ~5 Crit Chance.
A trade-off of 250 dex for 8 attack speed.

Like wise, I'll have to make adjustments in other slots.

Helmet:
New Mempo of Twilight with Socket, 250+ Dex, ~40 Vitality, ~8 Increased Attack Speed, ~75 Resistance to All Elements, ~11% To Life.


Ring:
New Natalya's Reflection, with 4+ Crit Chance, ~8 Increased Attack Speed, 150+ Dex
A trade-off Critcal Hit Damge for attack speed.

Pants:
Inna's Temperance, 2 Sockets, 160+ Dex, ~45 Vitality, ~8 Increased Attack Speed, 1 Critical Hit Chance.if you are high levels of diablo 3, you can sell Diablo 3 account to earn a lot.

Conclusion:

Note, the changes are given in rounded numbers - thus accuracy is impossible.


For DPS:

b1:=(844+1339)/2+(0)/2:
beta1:=1.1*1.11:
alpha1:=46:
A1:=2284:
c1:=66:
d1:=510:
b2:=(844+1339)/2+(0)/2:
beta2:=1.1*1.11:
alpha2:=alpha1+22:
A2:=A1+850:
c2:=c1-12:
d2:=d1+5:
DPS1[crit](b1,A1,beta1,alpha1,c1,d1):=b1*(1+A1/100)*(beta1*(1+alpha1/100))*(1+(c1/100)*(d1/100)):
DPS2[crit](b2,A2,beta2,alpha2,c2,d2):=b2*(1+A2/100)*(beta2*(1+alpha2/100))*(1+(c2/100)*(d2/100)):
DPS2[crit](b2,A2,beta2,alpha2,c2,d2)-DPS1[crit](b1,A1,beta1,alpha1,c1,d1);


71249.32

Looks good eh? A net gain in DPS by 71k.

EHP:

m:=63:
r1:=585:
a1:=3982:
v1:=1052:
L1:=39:
r2:=r1-125:
a2:=a1-420-775:
v2:=v1+30:
L2:=L1+6:
s1(r1,a1):=evalf(solve(35*v1*(1+L1/100)-(1-r1/(5*m+r1))*(1-a1/(50*m+a1))*x=0,x)):
s2(r2,a2):=evalf(solve(35*v2*(1+L2/100)-(1-r2/(5*m+r2))*(1-a2/(50*m+a2))*x=0,x)):
s2(r2,a2)-s1(r1,a1);


-76447.95

A loss of 76k in EHP diablo 3 accounts for sale, with disregard for Dodge. Note though, that since I've increased my Dexterity by ~850, the Dodge chance is increased.

Now I have a long thermed plan: Crafting... Alot. However, I think the trade-off is worth it. It's almost a 1 to 1 trade-off.
I'll try highter MPs now.


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